Militiae |
---|
AO AD DC IO HS HFV Libertas RB SI FEOF MT AV LA FDF SSA - BAM |
Era |
AH D - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Lingua |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
It is said that, in the far north where the Issaelfr live, lamps dance in the sky during winter nights, making night almost as bright as day, but not with the light of the sun - it is a fey, mystical glow. Some think these lights are magic, and it is from them that the northern elves draw their magic. Whether or not this is true, the greatest Issaelfr archers are named for them, and a Borealis does seem to hit his target more often than is really natural.
Advances from: | Gelus |
---|---|
Advances to: | |
Cost: | 65 |
HP: | 45 |
Motus: | 6 |
XP: | 100 |
Ordo: | 3 |
Alignment: | medius |
ID | Frost Elf Borealis |
Abilities: |
sword ferrum | 7 - 2 conflictio | ||
bow cuspis | 7 - 7 missile | marksman |
Resistances: | |
---|---|
ferrum | 0% |
cuspis | 10% |
impulsus | 0% |
ignis | 0% |
frigidus | 20% |
mysticus | 0% |
Terra | Movement Cost | Defensum |
---|---|---|
Aqua | 2 | 30% |
Castellum | 1 | 60% |
Caverna | 2 | 40% |
Colles | 2 | 50% |
Cotes | 2 | 30% |
Glacialis | 2 | 50% |
Harena | 3 | 20% |
Impervius | 100 | 0% |
Montes | 2 | 60% |
Nemus Fungorum | 2 | 50% |
Nonterra | 100 | 20% |
Palus | 2 | 40% |
Planus | 1 | 50% |
Salum | 100 | 10% |
Silva | 2 | 50% |
Viculus | 1 | 60% |